Entries in 'Development' (227)
The be all and end all of train simulators in iOS has received a price drop, courtesy of Brisbane-based developer N3V Games.
Cliffy B recently utilised his newfound freedom to espouse some rather frank views on the current fate of the gaming industry.
The team behind Space Heroes Universe, Bubble Gum Interactive, are celebrating yet another award win.
Developers in Australia would be all too familiar with the costly process of getting into Autodesk products.
Six indie games developed in Australia and New Zealand are going to get given the royal treatment by PAX Australia.
With the fate of the New South Wales Interactive Media Fund up for renewal, Nnooo is appealing to other developers to help.
Well, Bungie has been busy for a while working on this next project, let's see what it's all about.
After seeing success with its virtual universe for kids, Bubble Gum Interactive has decided to start licensing out its tech.
For anyone interested in the way Screen Australia will be doling out its AUD$20 million games fund, these guidelines are worth a read.
There were thousands of games created at the Global Game Jam, and in Sydney and in each participating ANZ location, teams were honoured.
The Melbourne-based creator of Train Conductor and Train Conductor 2 has finally released its sophomore title: Puzzle Retreat.
Australia's cultural contribution to the world of mobile gaming is vital, as this cat kick-a-thon proves.
The Path of Exile beta, from New Zealand-based developers Grinding Gear Games, has exceeded expected numbers.
We're now in the closing hours of Screen Australia accepting input on the structure of the AUD$20 million Aussie Games Fund.
New Zealand based developer Grinding Gears' Action RPG Path of Exile has finally entered open beta today.
In a very welcome move for independent developers, Nintendo's eShop has a region-specific section so you can look for locally made games.
Screen Australia's Games Fund is still open for consultation with the industry, but not for much longer.
Screen Australia has been hosting seminars in each major Australian city (Sydney's is due to take place this afternoon).
As a cordial reminder (since the Melbourne even occurred today), make sure to register to attend the Screen Australia funding talks.
Not one but four titles have released just over the weekend from humble Australian and New Zealand studios.
Another Aussie-developers iOS game has hit the App Store today: Blast Points from Melbourne-based developer Pub Games.
Screen Australia was recently handed the keys to a big budget to invest in gaming, and are holding forums to discuss how that should be spent.