Ubisoft reports full-year 2016-17 sales and earnings

Joel Van Daal
Ubisoft reports full-year 2016-17 sales and earnings

The company has posted its third consecutive year-on-year rise in non-IFRS operating margin, with record-high digital revenue and back-catalogue sales.

Today, Ubisoft released its sales and earnings figures for the fiscal year ended March 31, 2017. The results reflect the group's transformation toward a more profitable and recurring model.

Yves Guillemot, Co-Founder and Chief Executive Officer, stated, “The execution of our strategic plan fully paid off in 2016-17, with further very strong growth for the digital segment – which now accounts for 50% of total sales – and an ever-more recurring profile.”

“With 44 million unique registered players, the size of the Tom Clancy community has increased by almost 150% in less than 18 months. This impressive performance for a brand created almost 20 years ago clearly illustrates the strong popularity of Ghost Recon Wildlands, Rainbow Six Siege and The Division. Our Live titles continue to beat records for player engagement and have seen a sharp rise in player recurring investment. Our results for 2016-17 demonstrate the success of our new model, with record high operating income and outperforming the target announced a year ago, and operating margin up for the third consecutive year."

“Over the last three fiscal years, Ubisoft has – with remarkable success – created numerous new brands and rebooted Rainbow Six and Ghost Recon. These successes have strengthened our visibility for the coming two fiscal years, with a line-up of releases principally comprised of established franchises. In 2017-18 we will see the exciting returns of Assassin’s Creed, Far Cry, The Crew and South Park."

"In 2018-19 we intend to pursue our digital transformation and consolidate our new business model, which is much more recurring and more profitable and is now significantly less exposed to new releases. This revision of our assumptions gives greater visibility for meeting our targets.”

"Our dynamic trajectory is being led by the growing footprint of video games in the entertainment industry. Ubisoft is playing a leading role in this respect thanks to the creativity of our teams, the power of our owned brands, the digital transformation that has generated direct relationships with our communities, and our numerous growth drivers, particularly in terms of geographic markets. Beyond 2018-19 we will continue to catch up with our competitors in terms of player recurring investment, which represents huge value creation potential for our shareholders."

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Tags: Ubisoft , earnings , sales figures , industry news

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