Today we're taking a closer look at one of the biggest releases to hit this year, and the first true sequel to the 2007 hit Bioshock.
- While Bioshock 2 was created by 2K Marin, 2K China and others, Irrational Games (2K Boston at the time Bioshock was originally released) have been working on Bioshock: Infinite ever since 2007.
- The game casts aside the claustrophobic underwater city of Rapture for the hovering city of Columbia.
- Instead of the Big Daddy and Little Sister dynamic of the first game, Columbia has one lone 'lamb', a girl called Elizabeth, who is protected (read: held captive) by a creature known as Songbird. The setup is entirely different to the first game here, as Elizabeth is a companion to the main protagonist for much of the game.
- The protagonist is an ex-Pinkerton agent named Booker DeWitt.
- The setting this time around isn't designed to satirise and critique 1960s objectivism and the works of Ayn Rand, instead being placed in 1912 and 'celebrating' American Exceptionalism.
- The player will travel around the city on foot and along skyrails using a rotating hook, allowing for fast and frenetic gameplay.
- Bioshock (2007) won the BAFTA for 'best game;, and series creator Ken Levine was recently recorded giving a Q&A at BAFTA, talking about Bioshock Infinite.
- While it doesn't continue the direct storyline of the original game, Infinite keeps stylistically and thematically quite close to the series' roots.
- The game will feature a '1999 Mode', setting the difficulty way up and making some decisions irreversible, likening the game to Ken Levine's earlier work on System Shock 2.
- Bioshock Infinite is out tomorrow on PS3 and 360 (AUD$89.95 or NZD$99.95) and PC (AUD$79.95 or NZD$89.95).